The Enmity Cycle
Different values: 17
=====================================
object {The Enmity Cycle}
    _id : string {The Enmity Cycle._id} (all different values)
    img : string {The Enmity Cycle.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x12)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {The Enmity Cycle.items}
        Length: min=1 max=21
        Value type: object {The Enmity Cycle.items.[]}
            _id : string {The Enmity Cycle.items.[]._id} (155 different values)
            img : string {The Enmity Cycle.items.[].img} (74 different values)
            name : string {The Enmity Cycle.items.[].name} (125 different values)
            sort : integer {The Enmity Cycle.items.[].sort} (22 different values)
            system : object {The Enmity Cycle.items.[].system}
                [acBonus] : integer {The Enmity Cycle.items.[].system.acBonus} (3 different values)
                    1 (x2)
                    4 (x1)
                    3 (x1)
                [actionType] : object {The Enmity Cycle.items.[].system.actionType}
                    value : string {The Enmity Cycle.items.[].system.actionType.value} (3 different values)
                        'passive' (x15)
                        'action' (x12)
                        'reaction' (x8)
                [actions] : object {The Enmity Cycle.items.[].system.actions}
                    [value] : integer {The Enmity Cycle.items.[].system.actions.value} (3 different values)
                        2 (x5)
                        1 (x5)
                        3 (x2)
                [area] : object {The Enmity Cycle.items.[].system.area}
                    type : string {The Enmity Cycle.items.[].system.area.type} (3 different values)
                        'emanation' (x4)
                        'burst' (x3)
                        'cone' (x2)
                    value : integer {The Enmity Cycle.items.[].system.area.value} (5 different values)
                        30 (x3)
                        15 (x2)
                        20 (x2)
                        5 (x1)
                        10 (x1)
                [attack] : object {The Enmity Cycle.items.[].system.attack}
                    value : string {The Enmity Cycle.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {The Enmity Cycle.items.[].system.attackEffects}
                    [custom] : string {The Enmity Cycle.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {The Enmity Cycle.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {The Enmity Cycle.items.[].system.attackEffects.value.[]} (4 different values)
                            'no-map' (x2)
                            'grasping-ropes' (x1)
                            'grab' (x1)
                            'bubonic-plague' (x1)
                [autoHeightenLevel] : object {The Enmity Cycle.items.[].system.autoHeightenLevel}
                    [value] : integer {The Enmity Cycle.items.[].system.autoHeightenLevel.value} (3 different values)
                        2 (x3)
                        1 (x1)
                        4 (x1)
                [checkPenalty] : integer {The Enmity Cycle.items.[].system.checkPenalty} (2 different values)
                    -1 (x2)
                    -2 (x2)
                description : object {The Enmity Cycle.items.[].system.description}
                    value : string {The Enmity Cycle.items.[].system.description.value} (100 different values)
                [baseItem] : string {The Enmity Cycle.items.[].system.baseItem} (11 different values)
                [bonus] : object {The Enmity Cycle.items.[].system.bonus}
                    value : integer {The Enmity Cycle.items.[].system.bonus.value} (12 different values)
                [bonusDamage] : object {The Enmity Cycle.items.[].system.bonusDamage}
                    value : integer {The Enmity Cycle.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {The Enmity Cycle.items.[].system.bulk}
                    value : mixed
                        integer {The Enmity Cycle.items.[].system.bulk.value} (3 different values)
                            1 (x13)
                            2 (x3)
                            0 (x2)
                        float {The Enmity Cycle.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {The Enmity Cycle.items.[].system.category} (9 different values)
                    'offensive' (x22)
                    'martial' (x10)
                    'defensive' (x7)
                    'light' (x2)
                    'medium' (x2)
                    'interaction' (x2)
                    'simple' (x1)
                    'talisman' (x1)
                    'ammo' (x1)
                [containerId] : empty
                [cost] : object {The Enmity Cycle.items.[].system.cost}
                    value : string {The Enmity Cycle.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {The Enmity Cycle.items.[].system.counteraction} (2 different values)
                    False (x57)
                    True (x2)
                [damage] : object {The Enmity Cycle.items.[].system.damage}
                    [0] : object {The Enmity Cycle.items.[].system.damage.0}
                        [applyMod] : boolean {The Enmity Cycle.items.[].system.damage.0.applyMod} (2 different values)
                            False (x10)
                            True (x2)
                        [category] : empty
                        formula : string {The Enmity Cycle.items.[].system.damage.0.formula} (10 different values)
                            '1d8' (x4)
                            '4d6' (x2)
                            '2d6' (x1)
                            '1d4' (x1)
                            '2d4' (x1)
                            '6d6' (x1)
                            '2d8' (x1)
                            '0' (x1)
                            '4d10' (x1)
                            '2d10' (x1)
                        kinds : array<string> {The Enmity Cycle.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {The Enmity Cycle.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x14)
                                'healing' (x2)
                        [materials] : array<> {The Enmity Cycle.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {The Enmity Cycle.items.[].system.damage.0.type} (5 different values)
                            'sonic' (x4)
                            'void' (x4)
                            'mental' (x3)
                            'spirit' (x2)
                            'force' (x1)
                    [damageType] : string {The Enmity Cycle.items.[].system.damage.damageType} (3 different values)
                        'slashing' (x7)
                        'piercing' (x3)
                        'bludgeoning' (x1)
                    [dice] : integer {The Enmity Cycle.items.[].system.damage.dice} (same value: 1)
                    [die] : string {The Enmity Cycle.items.[].system.damage.die} (3 different values)
                        'd6' (x6)
                        'd4' (x4)
                        'd10' (x1)
                    [ohmjnqzezb9q8i8x] : object {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x}
                        applyMod : boolean {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False)
                        [category] : empty
                        formula : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: '3d8')
                        kinds : array<string> {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds}
                            Length: min=1 max=1
                            Value type: string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: 'damage')
                        materials : array<> {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: 'bludgeoning')
                [damageRolls] : object {The Enmity Cycle.items.[].system.damageRolls}
                    [15ulTRmmDHq3fyf1] : object {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damage} (same value: '1d10+7')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damageType} (same value: 'slashing')
                    [1Sejc9xZdpEA5Drd] : object {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damage} (same value: '2d8+7')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damageType} (same value: 'slashing')
                    [27CjUMCxv52l18it] : object {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damage} (same value: '1d6+5')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damageType} (same value: 'piercing')
                    [2cnUXQ81d8VXme8t] : object {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damage} (same value: '4d8+14')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damageType} (same value: 'slashing')
                    [AC0aawbl8qkJTbM4] : object {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damage} (same value: '2d10+4')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damageType} (same value: 'piercing')
                    [CBIaCcoMyBVNPMxt] : object {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damage} (same value: '2d8+7')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damageType} (same value: 'bludgeoning')
                    [CrHoVaEJNVegBHjl] : object {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damage} (same value: '2d6+4')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damageType} (same value: 'slashing')
                    [DDQ9qWq84qMx4QdX] : object {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damage} (same value: '1d4+6')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damageType} (same value: 'slashing')
                    [EcNfzGpmehkPxJOb] : object {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damage} (same value: '1d6+7')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damageType} (same value: 'piercing')
                    [Gt8QrQROriUEcly3] : object {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damage} (same value: '2d6+12')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damageType} (same value: 'slashing')
                    HU40jhTuxiDh8gLJ : object {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damage} (same value: '2d8+7')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damageType} (same value: 'slashing')
                    [HeS9zi0L7QCPYoAC] : object {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damage} (same value: '1d4+5')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damageType} (same value: 'slashing')
                    [Sbf8z1KdJbBIGVhe] : object {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damage} (same value: '2d6+7')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damageType} (same value: 'piercing')
                    [SnYRYxu3lQWMmUyi] : object {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damage} (same value: '2d8+2')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damageType} (same value: 'bludgeoning')
                    [U1lO5vMHwDwKhZYU] : object {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damage} (same value: '2d8+5')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damageType} (same value: 'piercing')
                    [UisGR7rHfI2czCZC] : object {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damage} (same value: '1d4+12')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damageType} (same value: 'bludgeoning')
                    [ZvlNPZqYnu5laRNF] : object {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damage} (same value: '2d8+9')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damageType} (same value: 'slashing')
                    [bXNn6XTP2TX5tAQr] : object {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damage} (same value: '1d6+3')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damageType} (same value: 'piercing')
                    [fwc4n7ORsYQMveLZ] : object {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damage} (same value: '1d6+6')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damageType} (same value: 'slashing')
                    [fxdkqhlbDTh1IwQD] : object {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damage} (same value: '1d6+7')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damageType} (same value: 'piercing')
                    [g8VWuAj4r76bNYgf] : object {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damage} (same value: '2d6+5')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damageType} (same value: 'piercing')
                    [gFNJG5cq5QMx5ilu] : object {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damage} (same value: '1d6')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damageType} (same value: 'spirit')
                    [iFROjlEWtitPAF2K] : object {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damage} (same value: '2d4+4')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damageType} (same value: 'piercing')
                    [j3pc7lF0AJIJCyrM] : object {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damage} (same value: '1d6')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damageType} (same value: 'spirit')
                    [mMiHV7kQ3HMFAPiQ] : object {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damage} (same value: '1d6+5')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damageType} (same value: 'slashing')
                    [t02hfPRmaz9Yt91F] : object {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damage} (same value: '2d6+8')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damageType} (same value: 'piercing')
                    [xAyxsPVdyfBqL41E] : object {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damage} (same value: '2d10')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damageType} (same value: 'slashing')
                    pNeQtsBBIQVMIRXQ : object {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ}
                        damage : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damage} (same value: '1d6')
                        damageType : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damageType} (same value: 'spirit')
                [defense] : object {The Enmity Cycle.items.[].system.defense}
                    save : object {The Enmity Cycle.items.[].system.defense.save}
                        basic : boolean {The Enmity Cycle.items.[].system.defense.save.basic} (2 different values)
                            False (x18)
                            True (x7)
                        statistic : string {The Enmity Cycle.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x13)
                            'fortitude' (x12)
                [dexCap] : integer {The Enmity Cycle.items.[].system.dexCap} (3 different values)
                    4 (x2)
                    1 (x1)
                    2 (x1)
                [duration] : object {The Enmity Cycle.items.[].system.duration}
                    sustained : boolean {The Enmity Cycle.items.[].system.duration.sustained} (2 different values)
                        False (x55)
                        True (x4)
                    value : string {The Enmity Cycle.items.[].system.duration.value} (11 different values)
                [equipped] : object {The Enmity Cycle.items.[].system.equipped}
                    carryType : string {The Enmity Cycle.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {The Enmity Cycle.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {The Enmity Cycle.items.[].system.equipped.inSlot} (2 different values)
                        True (x2)
                        False (x2)
                    [invested] : empty
                [frequency] : object {The Enmity Cycle.items.[].system.frequency}
                    max : integer {The Enmity Cycle.items.[].system.frequency.max} (same value: 1)
                    per : string {The Enmity Cycle.items.[].system.frequency.per} (same value: 'day')
                    value : integer {The Enmity Cycle.items.[].system.frequency.value} (same value: 1)
                [group] : string {The Enmity Cycle.items.[].system.group} (6 different values)
                    'sword' (x6)
                    'leather' (x3)
                    'flail' (x3)
                    'chain' (x1)
                    'club' (x1)
                    'bow' (x1)
                [hardness] : integer {The Enmity Cycle.items.[].system.hardness} (same value: 0)
                [heightening] : object {The Enmity Cycle.items.[].system.heightening}
                    [damage] : object {The Enmity Cycle.items.[].system.heightening.damage}
                        [0] : string {The Enmity Cycle.items.[].system.heightening.damage.0} (5 different values)
                            '1d8' (x5)
                            '2d6' (x4)
                            '1d4' (x2)
                            '1d10' (x2)
                            '1d6' (x1)
                        [ohmjnqzezb9q8i8x] : string {The Enmity Cycle.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: '3d8')
                    [interval] : integer {The Enmity Cycle.items.[].system.heightening.interval} (2 different values)
                        1 (x11)
                        2 (x5)
                    type : string {The Enmity Cycle.items.[].system.heightening.type} (2 different values)
                        'interval' (x16)
                        'fixed' (x15)
                    [levels] : object {The Enmity Cycle.items.[].system.heightening.levels}
                        [3] : object {The Enmity Cycle.items.[].system.heightening.levels.3}
                            [range] : object {The Enmity Cycle.items.[].system.heightening.levels.3.range}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '60 feet' (x1)
                                    'touch' (x1)
                            [target] : object {The Enmity Cycle.items.[].system.heightening.levels.3.target}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '5 creatures' (x3)
                                    '1 willing creature' (x1)
                                    '10 objects' (x1)
                        [4] : object {The Enmity Cycle.items.[].system.heightening.levels.4}
                            target : object {The Enmity Cycle.items.[].system.heightening.levels.4.target}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
                        [5] : object {The Enmity Cycle.items.[].system.heightening.levels.5}
                            [range] : object {The Enmity Cycle.items.[].system.heightening.levels.5.range}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '1 mile' (x2)
                                    '1200 feet' (x1)
                                    '120 feet' (x1)
                            [target] : object {The Enmity Cycle.items.[].system.heightening.levels.5.target}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {The Enmity Cycle.items.[].system.heightening.levels.6}
                            target : object {The Enmity Cycle.items.[].system.heightening.levels.6.target}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '10 creatures' (x1)
                                    'any number of objects' (x1)
                        [7] : object {The Enmity Cycle.items.[].system.heightening.levels.7}
                            range : object {The Enmity Cycle.items.[].system.heightening.levels.7.range}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
                        [8] : object {The Enmity Cycle.items.[].system.heightening.levels.8}
                            target : object {The Enmity Cycle.items.[].system.heightening.levels.8.target}
                                value : string {The Enmity Cycle.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                [hp] : object {The Enmity Cycle.items.[].system.hp}
                    max : integer {The Enmity Cycle.items.[].system.hp.max} (same value: 0)
                    value : integer {The Enmity Cycle.items.[].system.hp.value} (same value: 0)
                [level] : object {The Enmity Cycle.items.[].system.level}
                    value : integer {The Enmity Cycle.items.[].system.level.value} (8 different values)
                        1 (x31)
                        0 (x22)
                        2 (x15)
                        3 (x6)
                        4 (x5)
                        6 (x3)
                        7 (x2)
                        5 (x1)
                [location] : object {The Enmity Cycle.items.[].system.location}
                    [heightenedLevel] : integer {The Enmity Cycle.items.[].system.location.heightenedLevel} (6 different values)
                        2 (x9)
                        4 (x7)
                        3 (x6)
                        1 (x4)
                        5 (x2)
                        7 (x1)
                    [uses] : object {The Enmity Cycle.items.[].system.location.uses}
                        max : integer {The Enmity Cycle.items.[].system.location.uses.max} (same value: 3)
                        value : integer {The Enmity Cycle.items.[].system.location.uses.value} (same value: 3)
                    [value] : string {The Enmity Cycle.items.[].system.location.value} (8 different values)
                        'pd4JmNbUqn9kvqRy' (x14)
                        '8VpTdYYk8B0o5avI' (x12)
                        'goZfV30oUhQQOMzj' (x10)
                        'JVC3rz8wBQBMMDnb' (x9)
                        'WWuCEMdh1f9UfjG5' (x6)
                        'Z6mATQ2SImcEU3oC' (x5)
                        'TMrd9GXKDXvR55F2' (x1)
                        'XFny5zaIcxOklLoH' (x1)
                [material] : object {The Enmity Cycle.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {The Enmity Cycle.items.[].system.mod}
                    value : integer {The Enmity Cycle.items.[].system.mod.value} (2 different values)
                        3 (x1)
                        15 (x1)
                [overlays] : object {The Enmity Cycle.items.[].system.overlays}
                    2a6Vm4mIjBgrzlO2 : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
                        name : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
                                    kinds : array<string> {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
                                    materials : array<> {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
                            defense : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
                                interval : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
                    [4gyp3qlsv5ywdyjq] : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    gHIOzknAtexc6GUE : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
                                    kinds : array<string> {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
                                    materials : array<> {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
                            [defense] : empty
                            heightening : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
                                interval : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
                    [pq7cxntbz4s8g5ik] : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rgpytku9yox1yddh] : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh}
                        _id : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: 'rgpytku9yox1yddh')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
                        system : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system}
                            time : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time}
                                value : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: '3')
                            traits : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits}
                                value : array<string> {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                    [rvhoa43rqqqp8izn] : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [wbmv0dtfurrhoq5m] : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m}
                        _id : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: 'wbmv0dtfurrhoq5m')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
                        system : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system}
                            time : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time}
                                value : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: '2')
                            traits : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits}
                                value : array<string> {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                    [z04svm1cvfcxtplb] : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                [prepared] : object {The Enmity Cycle.items.[].system.prepared}
                    [flexible] : boolean {The Enmity Cycle.items.[].system.prepared.flexible} (same value: False)
                    value : string {The Enmity Cycle.items.[].system.prepared.value} (4 different values)
                        'innate' (x4)
                        'prepared' (x2)
                        'spontaneous' (x1)
                        'focus' (x1)
                [price] : object {The Enmity Cycle.items.[].system.price}
                    [per] : integer {The Enmity Cycle.items.[].system.price.per} (same value: 10)
                    value : object {The Enmity Cycle.items.[].system.price.value}
                        [gp] : integer {The Enmity Cycle.items.[].system.price.value.gp} (8 different values)
                            2 (x4)
                            1 (x3)
                            230 (x2)
                            6 (x1)
                            3 (x1)
                            200 (x1)
                            14 (x1)
                            66 (x1)
                        [sp] : integer {The Enmity Cycle.items.[].system.price.value.sp} (4 different values)
                            1 (x7)
                            8 (x2)
                            5 (x2)
                            9 (x1)
                [proficiency] : object {The Enmity Cycle.items.[].system.proficiency}
                    value : integer {The Enmity Cycle.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {The Enmity Cycle.items.[].system.proficient}
                    value : integer {The Enmity Cycle.items.[].system.proficient.value} (same value: 0)
                publication : object {The Enmity Cycle.items.[].system.publication}
                    license : string {The Enmity Cycle.items.[].system.publication.license} (2 different values)
                        'OGL' (x152)
                        'ORC' (x3)
                    remaster : boolean {The Enmity Cycle.items.[].system.publication.remaster} (2 different values)
                        False (x152)
                        True (x3)
                    title : string {The Enmity Cycle.items.[].system.publication.title} (9 different values)
                        'Pathfinder Core Rulebook' (x69)
                        '' (x65)
                        'Pathfinder Secrets of Magic' (x5)
                        'Pathfinder Bestiary' (x5)
                        'Pathfinder Advanced Player\'s Guide' (x4)
                        'Pathfinder Player Core' (x3)
                        'Pathfinder #151: The Show Must Go On' (x2)
                        'Pathfinder #176: Lost Mammoth Valley' (x1)
                        'Pathfinder Bestiary 3' (x1)
                [quantity] : integer {The Enmity Cycle.items.[].system.quantity} (2 different values)
                    1 (x25)
                    20 (x1)
                [range] : mixed
                    object {The Enmity Cycle.items.[].system.range}
                        value : string {The Enmity Cycle.items.[].system.range.value} (10 different values)
                            '30 feet' (x17)
                            '' (x14)
                            'touch' (x12)
                            '120 feet' (x6)
                            '60 feet' (x4)
                            'varies' (x2)
                            '500 feet' (x1)
                            '100 feet' (x1)
                            '10 feet' (x1)
                            '0 feet' (x1)
                    integer {The Enmity Cycle.items.[].system.range} (same value: 60)
                [reload] : object {The Enmity Cycle.items.[].system.reload}
                    value : string {The Enmity Cycle.items.[].system.reload.value} (2 different values)
                        '' (x10)
                        '0' (x1)
                [requirements] : string {The Enmity Cycle.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {The Enmity Cycle.items.[].system.rules}
                [ritual] : object {The Enmity Cycle.items.[].system.ritual}
                    primary : object {The Enmity Cycle.items.[].system.ritual.primary}
                        check : string {The Enmity Cycle.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)')
                    secondary : object {The Enmity Cycle.items.[].system.ritual.secondary}
                        casters : integer {The Enmity Cycle.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {The Enmity Cycle.items.[].system.ritual.secondary.checks} (same value: '')
                [runes] : object {The Enmity Cycle.items.[].system.runes}
                    potency : integer {The Enmity Cycle.items.[].system.runes.potency} (2 different values)
                        0 (x12)
                        1 (x3)
                    property : array<string> {The Enmity Cycle.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {The Enmity Cycle.items.[].system.runes.property.[]} (same value: 'shifting')
                    [resilient] : integer {The Enmity Cycle.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {The Enmity Cycle.items.[].system.runes.striking} (2 different values)
                        0 (x9)
                        1 (x2)
                [showSlotlessLevels] : object {The Enmity Cycle.items.[].system.showSlotlessLevels}
                    value : boolean {The Enmity Cycle.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {The Enmity Cycle.items.[].system.size} (2 different values)
                    'med' (x24)
                    'tiny' (x2)
                [slots] : object {The Enmity Cycle.items.[].system.slots}
                    [slot0] : object {The Enmity Cycle.items.[].system.slots.slot0}
                        max : integer {The Enmity Cycle.items.[].system.slots.slot0.max} (2 different values)
                            4 (x1)
                            5 (x1)
                        prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {The Enmity Cycle.items.[].system.slots.slot0.prepared.[]}
                                id : string {The Enmity Cycle.items.[].system.slots.slot0.prepared.[].id} (9 different values)
                                    'i5bCnDGQd9cEJ9aM' (x1)
                                    'H243t9NZeZXLp6m6' (x1)
                                    'QzcvXFjeXVxS78dx' (x1)
                                    'D3KQ9sQL07pfJJm0' (x1)
                                    'R70cDS8ViJbn93kI' (x1)
                                    'pA39Z01Yn6is3eGm' (x1)
                                    'S5H5mDj7r51wQhzB' (x1)
                                    'yyqjX3bzyoEpZaee' (x1)
                                    'ivG1wtvgC6SHSkka' (x1)
                    [slot1] : object {The Enmity Cycle.items.[].system.slots.slot1}
                        max : integer {The Enmity Cycle.items.[].system.slots.slot1.max} (same value: 3)
                        [value] : integer {The Enmity Cycle.items.[].system.slots.slot1.value} (same value: 3)
                        prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {The Enmity Cycle.items.[].system.slots.slot1.prepared.[]}
                                id : string {The Enmity Cycle.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    'k86E7CzckMXqiW12' (x1)
                                    '484JLkKSdCLeqg6c' (x1)
                                    'shccHgjjuQwSuxY3' (x1)
                                    '67aZ37gwTqqAwMuO' (x1)
                                    'tT45TJxmXMZP7yI4' (x1)
                                    'XRJVHGWoCXG1fDnk' (x1)
                    [slot2] : object {The Enmity Cycle.items.[].system.slots.slot2}
                        max : integer {The Enmity Cycle.items.[].system.slots.slot2.max} (2 different values)
                            3 (x2)
                            6 (x1)
                        [value] : integer {The Enmity Cycle.items.[].system.slots.slot2.value} (same value: 3)
                        prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=6
                            Value type: object {The Enmity Cycle.items.[].system.slots.slot2.prepared.[]}
                                id : string {The Enmity Cycle.items.[].system.slots.slot2.prepared.[].id} (6 different values)
                                    '8nbR4oe97EolMhh9' (x4)
                                    '7cNnakuEyntfGSfI' (x1)
                                    'sD34GfX2rYfXlUJY' (x1)
                                    'shccHgjjuQwSuxY3' (x1)
                                    'IGENRSu9ve2EVKlR' (x1)
                                    'bTa543VyXJenJeZc' (x1)
                    [slot3] : object {The Enmity Cycle.items.[].system.slots.slot3}
                        max : integer {The Enmity Cycle.items.[].system.slots.slot3.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        [value] : integer {The Enmity Cycle.items.[].system.slots.slot3.value} (same value: 3)
                        prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=2
                            Value type: object {The Enmity Cycle.items.[].system.slots.slot3.prepared.[]}
                                id : string {The Enmity Cycle.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    '8nbR4oe97EolMhh9' (x1)
                                    'Xpe7N3ipOgCz6Pv7' (x1)
                [slug] : string {The Enmity Cycle.items.[].system.slug} (74 different values)
                [speedPenalty] : integer {The Enmity Cycle.items.[].system.speedPenalty} (2 different values)
                    0 (x2)
                    -5 (x2)
                [spelldc] : object {The Enmity Cycle.items.[].system.spelldc}
                    dc : integer {The Enmity Cycle.items.[].system.spelldc.dc} (3 different values)
                        24 (x5)
                        21 (x2)
                        26 (x1)
                    value : integer {The Enmity Cycle.items.[].system.spelldc.value} (4 different values)
                        18 (x3)
                        16 (x2)
                        13 (x2)
                        12 (x1)
                [splashDamage] : object {The Enmity Cycle.items.[].system.splashDamage}
                    [value] : integer {The Enmity Cycle.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {The Enmity Cycle.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {The Enmity Cycle.items.[].system.strength} (3 different values)
                    0 (x2)
                    3 (x1)
                    2 (x1)
                [target] : object {The Enmity Cycle.items.[].system.target}
                    value : string {The Enmity Cycle.items.[].system.target.value} (16 different values)
                [time] : object {The Enmity Cycle.items.[].system.time}
                    value : string {The Enmity Cycle.items.[].system.time.value} (9 different values)
                        '2' (x47)
                        '3' (x2)
                        '1 to 3' (x2)
                        '1' (x2)
                        '1 minute' (x2)
                        '2 or 3' (x1)
                        '10 minutes' (x1)
                        '1 hour' (x1)
                        '1 day' (x1)
                [tradition] : object {The Enmity Cycle.items.[].system.tradition}
                    value : string {The Enmity Cycle.items.[].system.tradition.value} (4 different values)
                        'divine' (x5)
                        'occult' (x1)
                        'primal' (x1)
                        'arcane' (x1)
                [traits] : object {The Enmity Cycle.items.[].system.traits}
                    [rarity] : string {The Enmity Cycle.items.[].system.traits.rarity} (2 different values)
                        'common' (x89)
                        'uncommon' (x8)
                    [traditions] : array<string> {The Enmity Cycle.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {The Enmity Cycle.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x48)
                            'arcane' (x43)
                            'divine' (x42)
                            'primal' (x24)
                    value : array<string> {The Enmity Cycle.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {The Enmity Cycle.items.[].system.traits.value.[]} (60 different values)
                [usage] : object {The Enmity Cycle.items.[].system.usage}
                    value : string {The Enmity Cycle.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x15)
                        'held-in-two-hands' (x4)
                        'worn' (x1)
                        'held-in-one-plus-hands' (x1)
                        'affixed-to-weapon' (x1)
                [uses] : object {The Enmity Cycle.items.[].system.uses}
                    autoDestroy : boolean {The Enmity Cycle.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {The Enmity Cycle.items.[].system.uses.max} (same value: 1)
                    value : integer {The Enmity Cycle.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {The Enmity Cycle.items.[].system.weaponType}
                    value : string {The Enmity Cycle.items.[].system.weaponType.value} (2 different values)
                        'melee' (x21)
                        'ranged' (x4)
            type : string {The Enmity Cycle.items.[].type} (9 different values)
                'spell' (x59)
                'action' (x35)
                'melee' (x25)
                'weapon' (x11)
                'equipment' (x9)
                'spellcastingEntry' (x8)
                'armor' (x4)
                'lore' (x2)
                'consumable' (x2)
            [_stats] : object {The Enmity Cycle.items.[]._stats}
                compendiumSource : string {The Enmity Cycle.items.[]._stats.compendiumSource} (78 different values)
            [flags] : object {The Enmity Cycle.items.[].flags}
                pf2e : object {The Enmity Cycle.items.[].flags.pf2e}
                    linkedWeapon : string {The Enmity Cycle.items.[].flags.pf2e.linkedWeapon} (10 different values)
                        'f9CPSr28pueyTwVy' (x1)
                        '7mmGD8tHpblliO5T' (x1)
                        'dqxoqskVHMvIDTpe' (x1)
                        'T894mJ55BpbBgizx' (x1)
                        'OhkhXOxfhAqRvfqL' (x1)
                        'mww28pcBKy1tCRtC' (x1)
                        'aeuDm6iLFWOe0PDf' (x1)
                        'OLv9lvlpOukmIaJt' (x1)
                        'PqZ5SEOQKojUEMSn' (x1)
                        'dRqEr6ASd9zLYSXT' (x1)
    name : string {The Enmity Cycle.name} (all different values)
    system : object {The Enmity Cycle.system}
        [abilities] : object {The Enmity Cycle.system.abilities}
            cha : object {The Enmity Cycle.system.abilities.cha}
                mod : integer {The Enmity Cycle.system.abilities.cha.mod} (7 different values)
                    3 (x5)
                    5 (x2)
                    4 (x1)
                    0 (x1)
                    -2 (x1)
                    6 (x1)
                    7 (x1)
            con : object {The Enmity Cycle.system.abilities.con}
                mod : integer {The Enmity Cycle.system.abilities.con.mod} (3 different values)
                    3 (x5)
                    2 (x4)
                    4 (x3)
            dex : object {The Enmity Cycle.system.abilities.dex}
                mod : integer {The Enmity Cycle.system.abilities.dex.mod} (6 different values)
                    4 (x4)
                    3 (x3)
                    5 (x2)
                    6 (x1)
                    1 (x1)
                    2 (x1)
            int : object {The Enmity Cycle.system.abilities.int}
                mod : integer {The Enmity Cycle.system.abilities.int.mod} (8 different values)
                    1 (x3)
                    2 (x2)
                    3 (x2)
                    4 (x1)
                    -4 (x1)
                    -2 (x1)
                    0 (x1)
                    5 (x1)
            str : object {The Enmity Cycle.system.abilities.str}
                mod : integer {The Enmity Cycle.system.abilities.str.mod} (6 different values)
                    2 (x3)
                    5 (x3)
                    3 (x2)
                    4 (x2)
                    0 (x1)
                    6 (x1)
            wis : object {The Enmity Cycle.system.abilities.wis}
                mod : integer {The Enmity Cycle.system.abilities.wis.mod} (5 different values)
                    3 (x4)
                    1 (x3)
                    2 (x2)
                    5 (x2)
                    4 (x1)
        attributes : object {The Enmity Cycle.system.attributes}
            ac : object {The Enmity Cycle.system.attributes.ac}
                [details] : string {The Enmity Cycle.system.attributes.ac.details} (same value: '')
                value : integer {The Enmity Cycle.system.attributes.ac.value} (8 different values)
                    21 (x5)
                    22 (x3)
                    23 (x2)
                    24 (x2)
                    0 (x2)
                    17 (x1)
                    18 (x1)
                    26 (x1)
            [allSaves] : object {The Enmity Cycle.system.attributes.allSaves}
                value : string {The Enmity Cycle.system.attributes.allSaves.value} (2 different values)
                    '' (x11)
                    '+1 status to all saves vs. magic' (x1)
            hp : object {The Enmity Cycle.system.attributes.hp}
                details : string {The Enmity Cycle.system.attributes.hp.details} (3 different values)
                    '' (x15)
                    'to destroy the chains and disable the trap' (x1)
                    'to cut the barbed ropes and disable the trap' (x1)
                max : integer {The Enmity Cycle.system.attributes.hp.max} (14 different values)
                temp : integer {The Enmity Cycle.system.attributes.hp.temp} (same value: 0)
                value : integer {The Enmity Cycle.system.attributes.hp.value} (14 different values)
            [emitsSound] : string {The Enmity Cycle.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {The Enmity Cycle.system.attributes.hardness} (4 different values)
                0 (x2)
                15 (x1)
                14 (x1)
                13 (x1)
            [immunities] : array<object> {The Enmity Cycle.system.attributes.immunities}
                Length: min=1 max=2
                Value type: object {The Enmity Cycle.system.attributes.immunities.[]}
                    exceptions : array<> {The Enmity Cycle.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {The Enmity Cycle.system.attributes.immunities.[].type} (3 different values)
                        'critical-hits' (x3)
                        'precision' (x3)
                        'disease' (x1)
            [resistances] : array<object> {The Enmity Cycle.system.attributes.resistances}
                Length: min=1 max=4
                Value type: object {The Enmity Cycle.system.attributes.resistances.[]}
                    doubleVs : array<> {The Enmity Cycle.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {The Enmity Cycle.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {The Enmity Cycle.system.attributes.resistances.[].type} (5 different values)
                        'acid' (x2)
                        'electricity' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                        'fire' (x1)
                    value : integer {The Enmity Cycle.system.attributes.resistances.[].value} (2 different values)
                        5 (x5)
                        7 (x1)
            [speed] : object {The Enmity Cycle.system.attributes.speed}
                otherSpeeds : array<object> {The Enmity Cycle.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {The Enmity Cycle.system.attributes.speed.otherSpeeds.[]}
                        type : string {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x3)
                            'burrow' (x1)
                            'swim' (x1)
                        value : integer {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            20 (x2)
                            30 (x1)
                            15 (x1)
                            35 (x1)
                value : integer {The Enmity Cycle.system.attributes.speed.value} (3 different values)
                    25 (x7)
                    30 (x3)
                    20 (x2)
            [stealth] : object {The Enmity Cycle.system.attributes.stealth}
                details : string {The Enmity Cycle.system.attributes.stealth.details} (4 different values)
                    '<p>(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p>' (x2)
                    '<p>(expert)</p>' (x1)
                    '<p>(expert) to notice the blades embedded in the chains and the complex system of pulleys connecting them</p>' (x1)
                    '<p>(expert) to notice the pressure plates under the rugs</p>' (x1)
                value : integer {The Enmity Cycle.system.attributes.stealth.value} (3 different values)
                    16 (x3)
                    6 (x1)
                    15 (x1)
            [weaknesses] : array<object> {The Enmity Cycle.system.attributes.weaknesses}
                Length: min=0 max=2
                Value type: object {The Enmity Cycle.system.attributes.weaknesses.[]}
                    exceptions : array<> {The Enmity Cycle.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {The Enmity Cycle.system.attributes.weaknesses.[].type} (4 different values)
                        'cold-iron' (x2)
                        'holy' (x2)
                        'sonic' (x1)
                        'electricity' (x1)
                    value : integer {The Enmity Cycle.system.attributes.weaknesses.[].value} (4 different values)
                        5 (x2)
                        6 (x2)
                        10 (x1)
                        4 (x1)
        details : object {The Enmity Cycle.system.details}
            [blurb] : string {The Enmity Cycle.system.details.blurb} (6 different values)
                '' (x7)
                'Male halfling priest of Ahriman' (x1)
                'Jinkin leader' (x1)
                'Male janni enforcer' (x1)
                'Variant vulpinal' (x1)
                'Female pairaka' (x1)
            [languages] : object {The Enmity Cycle.system.details.languages}
                details : string {The Enmity Cycle.system.details.languages.details} (4 different values)
                    '' (x9)
                    '(can\'t speak any language)' (x1)
                    'speak with animals, tongues' (x1)
                    'telepathy 100 feet' (x1)
                value : array<string> {The Enmity Cycle.system.details.languages.value}
                    Length: min=1 max=4
                    Value type: string {The Enmity Cycle.system.details.languages.value.[]} (13 different values)
            level : object {The Enmity Cycle.system.details.level}
                value : integer {The Enmity Cycle.system.details.level.value} (7 different values)
                    5 (x5)
                    6 (x4)
                    8 (x3)
                    4 (x2)
                    7 (x1)
                    2 (x1)
                    3 (x1)
            [privateNotes] : string {The Enmity Cycle.system.details.privateNotes} (same value: '')
            [publicNotes] : string {The Enmity Cycle.system.details.publicNotes} (3 different values)
            publication : object {The Enmity Cycle.system.details.publication}
                license : string {The Enmity Cycle.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {The Enmity Cycle.system.details.publication.remaster} (same value: False)
                title : string {The Enmity Cycle.system.details.publication.title} (same value: 'Pathfinder Adventure: The Enmity Cycle')
            [description] : string {The Enmity Cycle.system.details.description} (4 different values)
                '<p>Discordant music, dance, and poetry combine to build a deep suspicion and distrust of strangers.</p>' (x2)
                '<p>Several clockwork humanoid figures armed with spinning blades move throughout the area.</p>' (x1)
                '<p>Swinging bladed chains whip through the entire workshop.</p>' (x1)
                '<p>Dozens of ropes embedded with steel barbs spring out from the walls when at least two creatures step on the rugs.</p>' (x1)
            [disable] : string {The Enmity Cycle.system.details.disable} (5 different values)
                '<p>@Check[thievery|dc:25|traits:action:disable-a-device] (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.</p>' (x1)
                '<p>@Check[performance|dc:28] to counteract the performance or @Check[religion|dc:28] or @Check[occult|dc:28] to disrupt the spiritual energy. Two total successes are needed to disable the trap. The mechanical head can automatically disable the trap with two uses of Inspired Recitation.</p>' (x1)
                '<p>@Check[thievery|dc:20|traits:action:disable-a-device] (expert) on the control panel on the raised platform deactivates the trap.</p>' (x1)
                '<p>@Check[thievery|dc:24|traits:action:disable-a-device] (expert) on the pressure plates.</p>' (x1)
                '<p>@Check[performance|dc:26] to counteract the performance or @Check[religion|dc:27] or @Check[occult|dc:27] to disrupt the spiritual energy. Three total successes are needed to disable the trap.</p>' (x1)
            [isComplex] : boolean {The Enmity Cycle.system.details.isComplex} (2 different values)
                True (x4)
                False (x1)
            [reset] : string {The Enmity Cycle.system.details.reset} (5 different values)
                '<p>The trap deactivates after 4 rounds and resets after 1 minute.</p>' (x1)
                '<p>The hazard stops when there are no conscious creatures in area <strong>E3</strong> and resets after 1 minute.</p>' (x1)
                '<p>The trap deactivates and resets after 1 minute.</p>' (x1)
                '<p>manual</p>' (x1)
                '<p>A new production of <em>The Enmity Cycle</em> must be arranged; this process usually takes at least 1 week.</p>' (x1)
            [routine] : string {The Enmity Cycle.system.details.routine} (5 different values)
        [initiative] : object {The Enmity Cycle.system.initiative}
            statistic : string {The Enmity Cycle.system.initiative.statistic} (same value: 'perception')
        [perception] : object {The Enmity Cycle.system.perception}
            details : string {The Enmity Cycle.system.perception.details} (same value: '')
            mod : integer {The Enmity Cycle.system.perception.mod} (7 different values)
                15 (x3)
                12 (x2)
                14 (x2)
                9 (x2)
                11 (x1)
                10 (x1)
                16 (x1)
            senses : array<object> {The Enmity Cycle.system.perception.senses}
                Length: min=0 max=2
                Value type: object {The Enmity Cycle.system.perception.senses.[]}
                    [acuity] : string {The Enmity Cycle.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {The Enmity Cycle.system.perception.senses.[].range} (same value: 30)
                    type : string {The Enmity Cycle.system.perception.senses.[].type} (4 different values)
                        'low-light-vision' (x4)
                        'darkvision' (x4)
                        'tremorsense' (x1)
                        'greater-darkvision' (x1)
        [resources] : object {The Enmity Cycle.system.resources}
            [focus] : object {The Enmity Cycle.system.resources.focus}
                max : integer {The Enmity Cycle.system.resources.focus.max} (same value: 1)
                value : integer {The Enmity Cycle.system.resources.focus.value} (same value: 1)
        saves : object {The Enmity Cycle.system.saves}
            fortitude : object {The Enmity Cycle.system.saves.fortitude}
                saveDetail : string {The Enmity Cycle.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {The Enmity Cycle.system.saves.fortitude.value} (8 different values)
                    12 (x5)
                    11 (x3)
                    0 (x2)
                    9 (x2)
                    13 (x2)
                    18 (x1)
                    14 (x1)
                    17 (x1)
            reflex : object {The Enmity Cycle.system.saves.reflex}
                saveDetail : string {The Enmity Cycle.system.saves.reflex.saveDetail} (same value: '')
                value : integer {The Enmity Cycle.system.saves.reflex.value} (10 different values)
                    14 (x5)
                    17 (x2)
                    16 (x2)
                    0 (x2)
                    10 (x1)
                    9 (x1)
                    15 (x1)
                    8 (x1)
                    11 (x1)
                    7 (x1)
            will : object {The Enmity Cycle.system.saves.will}
                saveDetail : string {The Enmity Cycle.system.saves.will.saveDetail} (same value: '')
                value : integer {The Enmity Cycle.system.saves.will.value} (10 different values)
                    0 (x4)
                    14 (x2)
                    12 (x2)
                    15 (x2)
                    9 (x2)
                    10 (x1)
                    5 (x1)
                    11 (x1)
                    8 (x1)
                    18 (x1)
        [skills] : object {The Enmity Cycle.system.skills}
            [acrobatics] : object {The Enmity Cycle.system.skills.acrobatics}
                base : integer {The Enmity Cycle.system.skills.acrobatics.base} (3 different values)
                    12 (x3)
                    11 (x1)
                    15 (x1)
            [arcana] : object {The Enmity Cycle.system.skills.arcana}
                base : integer {The Enmity Cycle.system.skills.arcana.base} (3 different values)
                    13 (x1)
                    15 (x1)
                    14 (x1)
            [athletics] : object {The Enmity Cycle.system.skills.athletics}
                base : integer {The Enmity Cycle.system.skills.athletics.base} (3 different values)
                    12 (x3)
                    7 (x1)
                    10 (x1)
            [crafting] : object {The Enmity Cycle.system.skills.crafting}
                base : integer {The Enmity Cycle.system.skills.crafting.base} (2 different values)
                    10 (x1)
                    11 (x1)
                [special] : array<object> {The Enmity Cycle.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {The Enmity Cycle.system.skills.crafting.special.[]}
                        base : integer {The Enmity Cycle.system.skills.crafting.special.[].base} (same value: 12)
                        label : string {The Enmity Cycle.system.skills.crafting.special.[].label} (same value: 'traps')
                        predicate : array<string> {The Enmity Cycle.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {The Enmity Cycle.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
            [deception] : object {The Enmity Cycle.system.skills.deception}
                base : integer {The Enmity Cycle.system.skills.deception.base} (6 different values)
                    8 (x2)
                    14 (x2)
                    13 (x1)
                    12 (x1)
                    9 (x1)
                    21 (x1)
            [diplomacy] : object {The Enmity Cycle.system.skills.diplomacy}
                base : integer {The Enmity Cycle.system.skills.diplomacy.base} (3 different values)
                    15 (x1)
                    12 (x1)
                    21 (x1)
            [intimidation] : object {The Enmity Cycle.system.skills.intimidation}
                base : integer {The Enmity Cycle.system.skills.intimidation.base} (4 different values)
                    10 (x1)
                    12 (x1)
                    9 (x1)
                    17 (x1)
            [medicine] : object {The Enmity Cycle.system.skills.medicine}
                base : integer {The Enmity Cycle.system.skills.medicine.base} (2 different values)
                    11 (x2)
                    10 (x2)
            [nature] : object {The Enmity Cycle.system.skills.nature}
                base : integer {The Enmity Cycle.system.skills.nature.base} (same value: 8)
            [occultism] : object {The Enmity Cycle.system.skills.occultism}
                base : integer {The Enmity Cycle.system.skills.occultism.base} (same value: 15)
            [performance] : object {The Enmity Cycle.system.skills.performance}
                base : integer {The Enmity Cycle.system.skills.performance.base} (2 different values)
                    16 (x2)
                    13 (x1)
            [religion] : object {The Enmity Cycle.system.skills.religion}
                base : integer {The Enmity Cycle.system.skills.religion.base} (5 different values)
                    13 (x2)
                    10 (x1)
                    6 (x1)
                    5 (x1)
                    14 (x1)
            [society] : object {The Enmity Cycle.system.skills.society}
                base : integer {The Enmity Cycle.system.skills.society.base} (2 different values)
                    13 (x2)
                    14 (x1)
            [stealth] : object {The Enmity Cycle.system.skills.stealth}
                base : integer {The Enmity Cycle.system.skills.stealth.base} (8 different values)
                    12 (x2)
                    11 (x2)
                    13 (x1)
                    8 (x1)
                    10 (x1)
                    5 (x1)
                    9 (x1)
                    17 (x1)
                [special] : array<object> {The Enmity Cycle.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {The Enmity Cycle.system.skills.stealth.special.[]}
                        base : integer {The Enmity Cycle.system.skills.stealth.special.[].base} (2 different values)
                            13 (x1)
                            15 (x1)
                        label : string {The Enmity Cycle.system.skills.stealth.special.[].label} (2 different values)
                            'in deserts' (x1)
                            'in sewers and scrapyards' (x1)
                        predicate : array<string|object> {The Enmity Cycle.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:desert')
                                object {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                            'terrain:scrapyard' (x1)
                                            'terrain:sewer' (x1)
            [survival] : object {The Enmity Cycle.system.skills.survival}
                base : integer {The Enmity Cycle.system.skills.survival.base} (2 different values)
                    12 (x2)
                    15 (x1)
            [thievery] : object {The Enmity Cycle.system.skills.thievery}
                base : integer {The Enmity Cycle.system.skills.thievery.base} (same value: 12)
        traits : object {The Enmity Cycle.system.traits}
            rarity : string {The Enmity Cycle.system.traits.rarity} (4 different values)
                'unique' (x9)
                'uncommon' (x4)
                'rare' (x3)
                'common' (x1)
            size : object {The Enmity Cycle.system.traits.size}
                value : string {The Enmity Cycle.system.traits.size.value} (4 different values)
                    'med' (x13)
                    'sm' (x2)
                    'tiny' (x1)
                    'lg' (x1)
            value : array<string> {The Enmity Cycle.system.traits.value}
                Length: min=2 max=5
                Value type: string {The Enmity Cycle.system.traits.value.[]} (27 different values)
        [creatureType] : string {The Enmity Cycle.system.creatureType} (same value: '')
        [statusEffects] : array<> {The Enmity Cycle.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {The Enmity Cycle.type} (2 different values)
        'npc' (x12)
        'hazard' (x5)